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⚡ Real-time Graphics
Shaders, GPU Programming, Graphics Pipeline, Rendering
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When to make LODs: Understanding model costs
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17h
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Creative Coding Frameworks
Show HN: Sapient – Agentic Game Development in Unreal Engine (C++, BPs, BTs)
sapientstudio.com
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procedural generation
A Neural Net For a Graphing Calculator?
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8h
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computer vision
The Architecture of Open Source Applications (Volume 1) Battle for Wesnoth
aosabook.org
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Programming language theory
Mozilla ships WebGPU in Firefox 141, unlocking a new generation of web graphics
winbuzzer.com
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User experience
AI That Thinks Offline, Skia Animations, and a Glimpse of the Future
thereactnativerewind.com
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Neural Art
Types That Count: Journey across Qualitative and Quantitative Intersection Types
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Programming language theory
Caches and Abstractions
parallelprogrammer.substack.com
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r/programming
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Computer science
I'm Unsatisfied with Easing Functions
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procedural generation
Approximate First Principal Component
30fps.net
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computer vision
We built a real-time service that handles 20k updates per second
trigger.dev
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39m
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Distributed systems
Ground Truth Ambient Occlusion
github.com
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5d
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computer vision
Reactive Java Operator-fusion (2016)
akarnokd.blogspot.com
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21h
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Programming language theory
Vibe Coding with AI: Ensuring User Needs Are Met
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Creative Coding Frameworks
Start from 2D: How I Design 3D Levels Using the Wrap-around Method
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voxels
The Evolution of AI Job Orchestration
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Distributed systems
Why We Develop EloqDB Mainly in C++
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Rust programming language
Distant Writing: Literary Production in the Age of Artificial Intelligence
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Meta-creativity
A PhD's Apology
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Programming language theory
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